Colour space

A colour space is a system that defines the gamut of colours available within a specific colour model, the relationship between these colours, and the methods for accurately reproducing them across various devices and workflows.

When combined with devices and software that support colour profiles, colour spaces ensure that colours are accurately reproduced throughout a workflow, from creation to final output. This makes colour spaces essential tools for understanding how different devices will interpret and display digital images.

  • A colour space defines the range of colours available for an artist, designer, or technician to work with. It can be broad, encompassing a wide spectrum of colours, or narrow, limiting the palette to a specific set. The underlying colour theory and model used in a workflow partially determine the colour space.
  • Colour spaces are essential for colour management, especially when working across devices in a digital environment. They help ensure consistent colour reproduction across screens and printers. To match a specific device like a projector or printer, you can specify its type and model during the editing process.
  • When the intended output device is uncertain, adding a colour profile like sRGB or Adobe RGB to a digital file can help guarantee accurate colour reproduction. A colour profile is essentially a set of instructions that tells a device how to interpret and process colour information, ensuring the final output matches the original intent.
Perceptual colour space
  • A perceptually based colour space can encompass all the colours visible to a person with average eyesight or can be limited, for example, to colours that are monochrome, analogous, complementary or contrast with one another.
  • Perceptually based colour spaces can be based on informal subjective preferences or based on rigorous scientific and mathematical methodologies as is the case with:
    • LMS colour space – One of the first systematic demonstrations of tristimulus colour theory.
    • CIE 1931 XYZ – based on measurements of human colour perception and the basis for almost all subsequent colour spaces.
    • The CIE xy chromaticity diagram – an implementation of the CIE 1931 XYZ colour space.
    • CIELUV 1976 –  a modification of CIE 1931 XYZ used to display additive mixtures of light more conveniently.
    • CIELAB 1976 – commonly used for surface colours, but not for mixtures of light.
  • CIE refers to the International Commission on Illumination.
  • Whilst RGB colour spaces use red, green and blue as primary colours and CMYK use cyan, magenta and yellow, purely perceptually based colour spaces associated with the trichromatic colour model such as the LMS colour space.
Artist’s colour space
  • When an artist chooses a limited number of tubes of oil paint to add to a palette they have committed themselves to a colour space aligned with the RYB subtractive colour model and each selected colour helps to define the colour space they plan to work within.
Digital colour space
  • When a designer using the Adobe Creative Clouds apps such as Illustrator is selecting a colour space when they choose the RGB, HSB, CMYK or greyscale colour model from the Colour Panel.
  • Selections made in the Colour Panel of Adobe apps are often referred to as intermediate colour spaces, used during the editing of images but not part of end-to-end colour management.
  • When an additive or subtractive colour model is selected for a workflow then a choice is made between an additive or subtractive colour space.
  • The choice of swatch library and harmony rules can add further definition to the colour space chosen for a particular project or workflow.
  • A digital colour space can be device dependent or be part of an end-to-end and device-independent system of colour management.
Examples of colour models used for device-dependent intermediate colour spaces
Examples of device-independent colour spaces
Colour space diagrams
  • Colour spaces are conceptual tools that conceive of colour as partially or completely filling a physical space.
  • Think of a colour space as a room in which colours have been carefully stored and ordered.
  • Colour spaces are often represented (modelled or mapped) in diagrams using graphs with two, three or four axes.
    • The axes of the RGB colour space correspond with the three primary colours, red, green and blue.
    • The axes of the HSB colour space correspond with hue, saturation and brightness.
    • The axes of the CMYK colour space correspond with cyan, magenta, yellow and black.
    • The axes of a trichromatic CIE 1931 XYZ colour space correspond with XYZ tristimulus colour values.
    • The axes of a trichromatic LMS colour space correspond with LMS tristimulus colour values.
    • The axes of the CIE 1931 xy chromaticity diagram map hue and saturation whilst excluding brightness.
  • Colour spaces can be presented as tables of data or visualized as:
    • 3D shapes such as cones, cubes, cylinders and stacked disks
    • 3D volumes that appear to be solid objects
    • 2D colour wheels, grids or chromaticity diagrams.

Colour spaces visualised as colour solids

(Attribution: SharkD, CC BY-SA 3.0 <https://creativecommons.org/licenses/by-sa/3.0>, via Wikimedia Commons)

No posts found.

Colour spaces & examples

About colour spaces & examples
  • A colour space aims to accurately define the relationship between any selected colour within a colour model and how it will appear when it is reproduced by a specific device such as a digital display, printer or paint mixing machine.
  • When an artist selects a limited number of tubes of oil paint to add to a palette, they are already working within the RYB subtractive colour model and establishing the colour space in which they plan to work.
  • A colour space may aim to limit the number of colours or establish the widest possible gamut of reproducible colours.
  • Digital colour spaces are commonly used to accurately set the range of colours that can be output to and then displayed by digital screens and printers.
  • When a colour space is to be matched with a specific digital device such as a projector or printer, a colour profile is loaded along with the image file to ensure accurate colour reproduction.
  • A colour profile is a program that enables a piece of equipment, such as a digital printer, to know how to handle and process the information it receives, ensuring it can produce the intended colour output accurately.

Examples of colour spaces include:

RGB (Red, Green, Blue) Colour Space
CMYK (Cyan, Magenta, Yellow, Key/Black) Colour Space
  • CMYK is a subtractive colour model used in printing and design. It defines colours by subtracting varying amounts of cyan, magenta, yellow, and black ink from a white paper background. CMYK is used to achieve a wide range of colours on printed materials.
RYB (Red, Yellow, Blue) Colour Space
  • RYB is an older subtractive colour model primarily used in traditional art and paint mixing. It consists of three primary colours: red, yellow, and blue. Mixing these colours creates secondary colours, such as orange, green, and violet. RYB is not used in modern digital design.
LAB Colour Space
  • LAB is a device-independent colour space that represents colours in a way that is closer to human perception. It separates colour information into three channels: L (lightness), A (green to red), and B (blue to yellow). LAB is used in colour management and as an intermediate space when converting between different colour models.
HSB/HSV (Hue, Saturation, Brightness/Value) Colour Space
  • HSB/HSV is a cylindrical colour model that represents colours based on three parameters: hue (the type of colour), saturation (the purity of the colour), and brightness/value (the intensity of the colour). It is often used in computer graphics and design software.
XYZ Colour Space
  • XYZ is a CIE (Commission Internationale de l’Eclairage) standardized colour space that serves as a reference for defining other colour spaces. It is based on human vision and designed to be perceptually uniform. XYZ is used in various colour-related calculations and conversions.
Pantone Colour Space
    • The Pantone colour system is widely used in the printing and design industries. It provides a standardized set of colours represented by specific codes. Each colour swatch is carefully defined to ensure consistency in printing and reproducing colours accurately.

Colour theories, models, spaces & management systems

About colour theories, models, spaces and management systems

Colour theory, colour models, colour spaces, and colour management systems are integral to understanding, representing, and manipulating colour in various fields.

Colour Theory
  • A colour theory is a set of principles and concepts used to understand how colour works, how colours relate to each other, and how they are perceived or interpreted by the human eye. A colour theory allows us to predict in advance how colour behaves in practice.
Colour Model
  • A colour model is a practical application of colour theory. In both industrial and design contexts a colour model is and mathematical representation or system for creating a full range of colours using a set of primary colours. Examples include the RGB (Red, Green, Blue) model for light-based colours and the CMY (Cyan, Magenta, Yellow) model for pigment-based colours. The choice of a colour model depends on the medium (light, paint, ink, etc.) and the application (canvas, monitor, printer, etc.).
Colour Space
  • A colour space is a specific organization of colours derived from a colour model. It can be used to define a gamut or subset of colours that can then be successfully applied within a particular context or for a specific purpose. Examples of colour spaces used in digital design include sRGB and Adobe RGB within the RGB model, each of which encompasses a different range of colours.
Colour Management System
  • These are systems or protocols designed to ensure consistent and accurate colour reproduction across different devices, media, and lighting conditions. They consider the specifications of the devices used to capture, edit, or display colour, as well as the lighting conditions in which colours are viewed.

In summary, a colour theory provides the underlying concepts, a colour model provides a framework to represent these concepts, a colour space defines a specific range of colours that can be generated within the parameters of the model, and a colour management system ensures consistency and accuracy in reproducing colours across different contexts and devices.

Colour theory

Colour theory underpins all colour models and all forms of colour management.  Some theories explain how human beings perceive colour, others provide practical methods for managing colour in both analogue and digital colour spaces.

Colour theories discussed here at lightcolourvision.org include:

Other important references include:

Colour theories underpin:

  • Colour management
  • Colour model/s
  • Colour space/s
  • Colour wheel/s, colour picker/s, colour swatches
  • Colour profile/s for digital workspaces, monitors, printers etc.
Human perception of colour

The aspect of colour theory concerned with human perception aims to answer questions about:

  • How our eyes register colour when exposed to light.
  • The way our eyes and brains work together to produce the complex perceptions that make up the visible world.
  • The part of the electromagnetic spectrum that is related to colour and how our eyes respond to different wavelengths of light.
  • The fact that red, green and blue lights combined in different proportions can produce the impression of all the colours of the visible spectrum.
  • The way colours appear in different situations such as in low or bright light and under artificial lighting.
  • Human responses to different combinations of colour such as analogous, complementary and contrasting colours.
  • The differences between the scientific, technical and creative understandings and descriptions of colour.
  • Understanding the differences between:
    • The way our eyes see colour
    • Light and colour in the world around us
    • The colour of opaque objects and surfaces
    • The colour of transparent media
    • Colour on TVs, computers and phone screens
    • Colour in printed images
How-to methods for managing colour

The aspect of colour theory concerned with how-to methods for working with colour in different situations aims to answer questions about:

  • The differences between mixing coloured lights, pigment or inks.
  • Mixing and managing ranges (gamuts) of colours in logical, predictable and repeatable ways.
  • Identifying and mixing particular colours in predictable and repeatable ways.
  • Specifying colours using names, codes, notation, equations etc.
  • The difference between additive and subtractive colour mixing.
  • Systems and rules for mixing different media and applying them to fabrics, interiors and vehicles.
  • Creating colour palettes, gamuts and colour guides.
  • Managing the consistent reproduction of digital colour from start to finish.
Contributors to contemporary theories of colour

Some important contributors to contemporary theories of colour include:

References
  • https://en.wikipedia.org/wiki/Color_theory

Colour theory

About colour theory

Colour theories underpin colour management by seeking to explain how human beings perceive colour and establish the rational basis for practical how-to methods for managing colour in different situations.

A system of colour management may be associated with:

Colour theory and human perception

The aspect of colour theory concerned with the human perception of colour aims to answer questions about:

  • How our eyes register colour when exposed to light.
  • The way our eyes and brains work together to produce the complex colour perceptions that make up the visible world.
  • The part of the electromagnetic spectrum that is related to colour and how our eyes respond to different wavelengths of light.
  • The fact that red, green and blue lights combined in different proportions can produce the impression of all the colours of the visible spectrum.
  • The way colours appear in different situations such as in low or bright light and under artificial lighting.
  • Human responses to different combinations of colour such as analogous, complementary and contrasting colours.
  • The differences between the scientific, technical and creative understandings and descriptions of colour.
  • Understanding the differences between:
    • The way our eyes see colour
    • Light and colour in the world around us
    • The colour of opaque objects and surfaces
    • The colour of transparent media
    • Colour on TVs, computers and phone screens
    • Colour in printed images
Colour theory and colour management

The aspect of colour theory concerned with how-to methods for managing colour in different situations aims to answer questions about:

  • The differences between mixing coloured lights, pigment or inks.
  • Mixing and managing ranges (gamuts) of colours in logical, predictable and repeatable ways.
  • Identifying and mixing particular colours in predictable and repeatable ways.
  • Specifying colours using names, codes, notation, equations etc.
  • The difference between additive and subtractive colour mixing.
  • Systems and rules for mixing different and applying them to different materials such as fabrics, interiors and vehicles.
  • Creating colour palettes, gamuts and colour guides.
  • Managing the consistent reproduction of digital colour from start to finish.
Where to find colour theories

Colour value

  • Colour values are the sets of numbers and/or characters used by colour models to systematically identify and store colour information in a form of colour notation recognizable to both computers and humans. Every colour within a colour model is assigned a unique colour value.
  • The RGB colour model uses both decimal and hexadecimal triplets for colour notation. Each of the three components within a triplet contains a value corresponding to red, green or blue. The colour values within RGB triplets appear as follows:
    • The colour values in decimal notation for orange: R=255, G=128, B=0.
    • The colour value in hexadecimal RGB notation for orange: #FF8000.
  • The HSB colour model uses decimal triplets for colour notation. Each of the three components within a triplet contains a value corresponding to hue, saturation or brightness. The colour values within HSB triplets appear as follows:
    • The colour values in decimal notation for orange: H=30.12, S=100, B=100.

Colour value

Colour values are the sets of numbers and/or characters used by colour models to systematically identify and store colour information in a form of colour notation recognizable to both computers and humans. Every colour within a colour model is assigned its own unique colour value.

RGB colour model

The RGB colour model uses both decimal and hexadecimal triplets for colour notation. Each of the three components within a triplet contains a value corresponding to red, green or blue. The colour values within RGB triplets appear as follows:

  • The colour values in decimal notation for orange: R=255, G=128, B=0.
  • The colour value in hexadecimal RGB notation for orange: #FF8000.
HSB colour model

The HSB colour model uses decimal triplets for colour notation. Each of the three components within a triplet contains a value corresponding to hue, saturation or brightness. The colour values within HSB triplets appear as follows:

  • The colour values in decimal notation for orange: H=30.12, S=100, B=100.
CMYK colour model

The CMYK colour model uses decimal quadruplets for colour notation. Each of the four components within a quadruplet contains a value corresponding to cyan, magenta, yellow or black. The colour values within CMYK quadruplets appear as follows:

  • The colour values in decimal notation for orange: C=0, M=61.48, Y=100, K=0.
RGB colour values

RGB colour values are expressed as decimal triplets (yellow = 255, 255, 0) or hexadecimal triplets (green = #00FF00). Computer software is programmed to recognise RGB colour values.

In both cases, the triplets determine the amount of red, green and blue used to produce a specific colour.
A decimal triplet comprises three numbers between 0 and 255 divided by commas.
A hexadecimal triplet starts with a # sign followed by three two-digit numbers with values between  00 and FF written without spaces between.

RGB colour values are based on decimal notation (triplets with a base 10) or hexadecimal notation (triplets with a base 16).

  • Decimal notation uses 10 digits from 0 to 9: 0, 1, 2, 3, 4, 5, 6, 7, 8 and 9.
  • The hexadecimal notation uses 16 digits from 0 to F: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E and F.
  • Hexadecimal notation for values between 16 and 31 are 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 1A, 1B, 1C, 1D, 1E and 1F.
RGB decimal values
  • In decimal notation, an RGB triplet represents the values of red, green, then blue. A range of decimal numbers between 0 to 255 can be selected for each value.
    • Red = 255, 0, 0
    • Yellow = 255, 255, 0
    • Green = 0, 255, 0
    • Cyan = 0, 255, 255
    • Blue = 0, 0, 255
    • Magenta = 255, 0, 255
RGB hexadecimal values
  • In hexadecimal notation, an RGB triplet represents the value of red, green, then blue. A range of hexadecimal numbers from 00 to FF can be selected for each value.
  • The hash symbol (#) is used to indicate hex notation.
    • Red = #FF0000
    • Yellow = #FFFF00
    • Green = #00FF00
    • Cyan = #00FFFF
    • Blue = #0000FF
    • Magenta = #FF00FF
  • Colour values are the sets of numbers and/or characters used by colour models to systematically identify and store colour information in a form of colour notation recognizable to both computers and humans. Every colour within a colour model is assigned its own unique colour value.
  • The RGB colour model uses both decimal and hexadecimal triplets for colour notation. Each of the three components within a triplet contains a value corresponding to red, green or blue. The colour values within RGB triplets appear as follows:
    • Decimal notation for orange: R=255, G=128, B=0.
  • The HSB colour model uses decimal triplets for colour notation. Each of the three components within a triplet contains a value corresponding to hue, saturation or brightness. The colour values within HSB triplets appear as follows:
    • Decimal notation for orange: H=30.12, S=100, B=100.

Colour vision

Colour vision is the human ability to distinguish between objects based on the wavelengths of the light they emit, reflect or transmit. The human eye and brain together translate light into colour.

  • Colour is not a property of electromagnetic radiation, but a feature of visual perception.
  • The human eye, and so human perception, is tuned to the range of wavelengths of light that make up the visible spectrum and so to the corresponding spectral colours between red and violet.
  • Light, however, is rarely of a single wavelength, so an observer will usually be exposed to a spread of different wavelengths of light or a mixture of wavelengths from different areas of the spectrum.
  • An observer’s perception of colour is a subjective process as the eyes and brain respond together to stimuli produced when incoming light reacts with light-sensitive cells within the retina at the back of the eye.
  • The perception of colour can be influenced by various factors, such as lighting conditions, surrounding colours, and individual differences in colour perception.
No posts found.
  • Colour vision is the human ability to distinguish between objects based on the wavelengths of the light they emit, reflect or transmit. The human eye and brain together translate light into colour.
  • Colour is not a property of electromagnetic radiation, but a feature of visual perception.
  • The human eye, and so human perception, is tuned to the range of wavelengths of light that make up the visible spectrum and so to the corresponding spectral colours between red and violet.
  • Light, however, is rarely of a single wavelength, so an observer will usually be exposed to a spread of different wavelengths of light or a mixture of wavelengths from different areas of the spectrum.
  • An observer’s perception of colour is a subjective process as the eyes and brain respond together to stimuli produced when incoming light reacts with light-sensitive cells within the retina at the back of the eye.
  • The perception of colour can be influenced by various factors, such as lighting conditions, surrounding colours, and individual differences in colour perception.

Colour vision

  • Colour vision is the human ability to distinguish between objects based on the wavelengths of the light they emit, reflect or transmit. The human eye and brain together translate light into colour.
  • Colour is not a property of electromagnetic radiation, but a feature of visual perception.
  • The human eye, and so human perception, is tuned to the range of wavelengths of light that make up the visible spectrum and so to the corresponding spectral colours between red and violet.
  • Light, however, is rarely of a single wavelength, so an observer will usually be exposed to a spread of different wavelengths of light or a mixture of wavelengths from different areas of the spectrum.
  • An observer’s perception of colour is a subjective process as the eyes and brain respond together to stimuli produced when incoming light reacts with light-sensitive cells within the retina at the back of the eye.
  • The perception of colour can be influenced by various factors, such as lighting conditions, surrounding colours, and individual differences in colour perception.

Colour wheel

A colour wheel is a diagram based on a circle divided into segments and used to explore the effect of mixing adjacent colours.

  • The minimum number of segments in a colour wheel is three with a primary colour in each.
  • Segments between primary colours are used to explore the result of mixing adjacent pairs of primary colours to produce secondary colours.
  • Segments between secondary colours can be used to explore the result of mixing further pairs of adjacent colours.
  • Wheels of increasing complexity are produced by further subdivisions.
  • The colours produced between the primary colours in a colour wheel are called secondary colours.
  • The colours produced between the secondary colours are called tertiary colours.
  • Colour wheels used to explore additive and subtractive colour models start with different sets of primary colours.
    • An RGB colour wheel, used to explore additive mixing of light, starts with red, green and blue primary colours.
    • An RYB colour wheel, used to explore subtractive mixing of pigments starts with red, yellow and blue primary colours.
    • A CMY colour wheel, used to explore subtractive mixing of printing inks starts with cyan, magenta and yellow primary colours.
About wavelengths of light and colour vision

There is a clear difference between the wavelengths of light that make up the visible spectrum and how the human eye converts the information it receives about wavelength into the perception of colour.

  • The human eye, and so visual perception, is tuned to the visible spectrum and so to spectral colours between red and violet.
  • It is the sensitivity of the eye to this small part of the electromagnetic spectrum that results in the perception of colour.
  • Photosensitive cone cells embedded in the retina of each eye respond to wavelengths of light corresponding with spectral colours.
  • Explained in simple terms, cone cells distinguish between different colours by determining how much red, green and blue are present when stimulated by their corresponding wavelengths.
  • The system used by the human eye to distinguish colours is called trichromacy or trichromatic colour vision.
  • The spread of wavelengths that the spectral colour model is concerned with is well suited to a linear arrangement with the shortest at one and the longest at the other.
  • The way the human eye determines colour from the presence of three primary colours (red, green and blue) lends itself to a circular, wheel-like arrangement.
  • The RGB color model used in digital displays and imaging devices is based on the trichromatic nature of human vision.
No posts found.
  • A colour wheel is a circular diagram divided into segments, featuring primary colours, and used to visualize the result of colour mixing.
  • Colour wheels can enhance understanding of colour relationships and assist with the accurate selection and reproduction of colours.
  • A colour wheel starts with segments representing primary colours. Additional segments are added between them to explore the outcome of mixing adjacent primary colours.
  • By adding more segments between existing ones, further mixing of adjacent colours can be explored.
  • A colour wheel exploring the additive RGB colour model starts with red, green, and blue primary colours.
  • A colour wheel exploring the subtractive CMY colour model starts with cyan, magenta, and yellow primary colours.

Colour wheel

  • A colour wheel is a circular diagram divided into segments, featuring primary colours, and used to visualize the result of colour mixing.
  • Colour wheels can enhance understanding of colour relationships and assist with the accurate selection and reproduction of colours.
  • A colour wheel starts with segments representing primary colours. Additional segments are added between them to explore the outcome of mixing adjacent primary colours.
  • By adding more segments between existing ones, further mixing of adjacent colours can be explored.
  • A colour wheel exploring the additive RGB colour model starts with red, green, and blue primary colours.
  • A colour wheel exploring the subtractive CMY colour model starts with cyan, magenta, and yellow primary colours.

Complementary colour

  • Complementary colours are colours that when compared with one another appear to be in complete contrast with one another when viewed by an observer.
  • Pairs of complementary colours always involve one primary colour and a secondary colour that are opposite one another on a colour wheel. The secondary colour on an RGB colour wheel or HSB colour wheel can always be produced by mixing the other two of the three primaries.
  • Complementary colours always juxtapose one cool colour with a warm colour. Reds, oranges and yellows are the warm colours, while blues, greens, and purples are the cool colours.
  • In the context of light, complementary colours result from the additive mixing of wavelengths of light. When all three primary colours are mixed they produce white.
  • In the context of paints and inks, complementary colours result from the subtractive colour mixing of pigments. When all three primary colours are mixed they produce black.
  • The mixing of pigments such as powder colours is more complex than mixing known wavelengths of light. When all three primary colours (cyan/magenta/yellow inks or red/yellow/blue powder colours) are mixed they often produce muddy brown or purple colours.

Complementary colours

In the context of a discussion of light, complementary colours are pairs of colours that, when mixed together, produce white and when placed next to each other appear to create the strongest possible contrast.

In the context of a discussion of paints and inks, complementary colours are pairs of colours that, when mixed together, produce a brown-purple-black colour and when placed next to each other appear to create the strongest possible contrast.

  • Pairs of complementary colours always involve one primary colour and a secondary colour that are opposite one another on a colour wheel. The secondary colour on an RGB colour wheel or HSB colour wheel can always be produced by mixing the other two of the three primaries.
  • Complementary colours always juxtapose one cool colour with a warm colour. Reds, oranges and yellows are the warm colours, while blues, greens, and purples are the cool colours.
  • In the context of light, complementary colours result from the additive mixing of wavelengths of light. When all three primary colours are mixed they produce white.
  • In the context of paints and inks, complementary colours result from the subtractive colour mixing of pigments. When all three primary colours are mixed they produce black.
  • The mixing of pigments such as powder colours is more complex than mixing known wavelengths of light. When all three primary colours (cyan/magenta/yellow inks or red/yellow/blue powder colours) are mixed they often produce muddy brown or purple colours.
  • In the context of a discussion of light, complementary colours are pairs of colours that, when mixed, produce white and when placed next to each other appear to create the strongest possible contrast.
  • In the context of a discussion of paints and inks, complementary colours are pairs of colours that, when mixed, produce a brown-purple-black colour and when placed next to each other appear to create the strongest possible contrast.

Complementary colours & colour wheels

About complementary colours & colour wheels
  • Complementary colours are always opposite one another on a colour wheel.
  • The complementary colour of a primary colour is always a secondary colour on a colour wheel.
  • The pairs of primary and secondary colours that produce complementary colours depend on the colour model:
    • When mixing light (using an additive colour model) the pairs are red-cyan, green-magenta and blue-yellow
    • When mixing pigments (using a subtractive colour model) the pairs are red-green, yellow-purple and blue-orange
    • In the case of digital printing (using a subtractive colour model), the pairs are cyan-red, magenta-green and yellow-blue
  • The intermediate colours between three tertiary colours on a colour wheel always include one primary and two secondary colours. Adding the two secondary colours together produces the complementary of the primary.

Complementary colours & the RGB colour model

About complementary colours & the RGB colour model

Compound

A compound is a substance made from the combination of two or more elements and held together by chemical bonds that are difficult to break. The bonds form as a result of sharing or exchanging electrons between atoms.

  • A compound (chemical compound) is formed when different elements react, forming bonds between their atoms.
  • A molecule is the smallest indivisible unit of a compound that retains its chemical properties.
  • Different elements react and form bonds between their atoms to create a compound.
  • Compounds have unique properties that are different from the properties of their constituent elements.
  • Introducing a new element to a compound can lead to additional reactions and the formation of new compounds.
  • Compounds can be categorized into four types based on the type of bonding between constituent atoms:
    • Compounds held together by covalent bonds form molecules.
    • Ionic compounds are formed by the attraction between positively and negatively charged ions.
    • Intermetallic compounds are held together by metallic bonding between metal atoms.
    • Complexes are formed through coordinate covalent bonds between a central atom and ligands.
  • Compounds are one type of substance encountered in chemistry. Other types of substances include:
    • Mixtures: A substance consisting of two or more different substances that are physically combined.
    • Solutions: A homogeneous mixture where one or more substances (solutes) are dissolved in another substance (solvent).
    • Alloys: A homogeneous mixture of two or more metals, or a metal with a non-metal.
    • Colloids: A mixture where particles of one substance are dispersed throughout another substance but do not settle out or dissolve.
    • Isotopes: Different forms of an element with the same number of protons but different numbers of neutrons in their nuclei.
  • A compound is a substance made from the combination of two or more elements and held together by chemical bonds that are difficult to break. The bonds form as a result of sharing or exchanging electrons between atoms.
  • A compound (chemical compound) is formed when different elements react, forming bonds between their atoms.
  • A molecule is the smallest indivisible unit of a compound that retains its chemical properties.
  • Different elements react and form bonds between their atoms to create a compound.
  • Compounds have unique properties that are different from the properties of their constituent elements.
  • Introducing a new element to a compound can lead to additional reactions and the formation of new compounds.

Compound

  • A compound is a substance made from the combination of two or more elements and held together by chemical bonds that are difficult to break. The bonds form as a result of sharing or exchanging electrons between atoms.
  • A compound (chemical compound) is formed when different elements react, forming bonds between their atoms.
  • A molecule is the smallest indivisible unit of a compound that retains its chemical properties.
  • Different elements react and form bonds between their atoms to create a compound.
  • Compounds have unique properties that are different from the properties of their constituent elements.
  • Introducing a new element to a compound can lead to additional reactions and the formation of new compounds.

Concept map

A concept map is a visual representation used to organize and display relationships between concepts or ideas. Concepts are typically arranged in a hierarchical structure, with more general or broader ideas at the top and more specific concepts linked below. Concept maps often use nodes (circles or boxes) to represent concepts and lines or arrows to show connections and relationships between them.

  • Concept maps help to visually organize knowledge, making it easier to understand complex topics by showing how ideas are related. They are often used in education, research, and planning to:
    • Clarify relationships: Concept maps show how different ideas connect, helping people to understand connections between concepts that might not be immediately obvious.
    • Simplify complex subjects: By breaking down large topics into smaller, manageable parts, concept maps help people grasp complicated subjects more easily.
    • Facilitate learning and memory: Visually representing information helps learners see the big picture, making it easier to recall and understand the relationships between ideas.
    • Encourage critical thinking: Building a concept map involves analyzing and organizing information, which promotes deeper thinking and understanding.
  • In practice, a concept map might start with a central idea (like “light and colour”) and branch out to related subtopics, each with its own linked concepts (e.g., “visible spectrum,” “wavelengths,” “perception”).

Conditions for seeing a rainbow

There are three basic conditions that have to be fulfilled before an atmospheric rainbow appears:

  • Bright sunlight shining through clear air.
  • A curtain of falling rain in the near to middle distance.
  • An observer in the right place at the right time.