HSB Additive Colour Model

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Description

HSB Additive Colour Model

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About the diagram

Some key terms

  • To be clear about the RGB colour model it is useful to remember first that:
    • The visible spectrum is the range of wavelengths of the electromagnetic spectrum that correspond with all the different colours we see in the world.
    • A spectral colour is a colour corresponding with a single wavelength of visible light, or with a narrow band of adjacent wavelengths.
    • The human eye, and so human perception, is tuned to the visible spectrum and so to spectral colours between red and violet. However, because of the way the eye works, we can see many other colours which are produced by mixing colours from different areas of the spectrum. A particularly useful range of colours is produced by mixing red, green and blue light.
    • RGB colour is an entirely different approach to producing and managing colour.
  • RGB colour is an additive colour model in which red, green and blue light is combined in various proportions to reproduce a wide range of other colours. The name of the model comes from the initials of the three additive primary colours, red, green, and blue.
  • Except for the three primary colours, RGB colours are not spectral colours because they are produced by combining colours from different areas of the visible spectrum.
  • RGB colour provides the basis for a wide range of technologies used to reproduce digital colour.
  • RGB colour provides the basis for reproducing colour in ways that are well aligned with human perception.
  • When an observer has separate controls allowing them to adjust the intensity of overlapping red, green and blue coloured lights they are able to create a match for a very extensive range of colours.
  • When looking at any modern display device such as a computer screen, mobile phone or projector we are looking at RGB colour.
  • Magenta is an RGB colour for which there is no equivalent spectral colour.
  • This entry discusses colour brightness and the HSB colour model, where H represents hue, S represents saturation, and B represents brightness.
  • Colour brightness can be understood as the variation in how a colour is perceived by an observer under well-lit conditions compared to its more muted appearance when in shadow or under poor illumination.
  • In the HSB colour model:
    • Hue refers to the perceived difference between colours and is usually described using names such as red, yellow, green, or blue.
    • Saturation refers to the vividness of a colour compared to an unsaturated colour.
    • Brightness refers to the perceived difference in the appearance of colours under ideal sunlit conditions compared to poor lighting conditions where a hue’s vitality is lost.
      • Brightness can be measured as a percentage from 100% to 0%.
      • As the brightness of a fully saturated hue decreases, it appears progressively darker and achromatic.
  • A colour wheel is a circular diagram divided into segments, featuring primary colours, and used to visualize the result of colour mixing.
  • Colour wheels can enhance understanding of colour relationships and assist with the accurate selection and reproduction of colours.
  • A colour wheel starts with segments representing primary colours. Additional segments are added between them to explore the outcome of mixing adjacent primary colours.
  • By adding more segments between existing ones, further mixing of adjacent colours can be explored.
  • A colour wheel exploring the additive RGB colour model starts with red, green, and blue primary colours.
  • A colour wheel exploring the subtractive CMY colour model starts with cyan, magenta, and yellow primary colours.

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