Brightness: HSB colour model

This entry deals with colour brightness as it relates to the HSB colour model, where H = hue, S = saturation and B = brightness.

Colour brightness can be thought of as the difference between the way a colour appears to an observer in well-lit conditions compared with its subdued appearance when in shadow or when poorly illuminated.

About colour brightness
  • In this resource, the term colour brightness is used to refer to how things appear to a human observer in terms of their perception of colour.
  • Colour is what humans see in the presence of radiated or reflected light.
  • The brightness of the colour of an object or surface (its colour brightness) depends on the wavelengths and intensity of light that falls on it and the amount it reflects.
  • The colour brightness of a transparent or translucent medium may depend on the wavelengths and intensity of light that falls on it and the amount it transmits or reflects.
  • Colour brightness often depends on the difference between the way a colour appears to an observer in well-lit conditions compared with its subdued appearance when in shadow or when poorly illuminated.
  • The impression of colour brightness is also affected by hue because some hues appear brighter than others to human observers. So a fully saturated yellow may appear relatively brighter than a fully saturated red or blue.
About colour models

A colour model derived from colour theory enables a more precise and reproducible approach to colour.

  • Colour models are a practical application of colour theory that establish terms, definitions, rules or conventions, and systems of notation for encoding colours and their relationships to one another.
  • These days, the most practical colour models are built into applications such as Adobe Creative Cloud and allow easy digital output to TVs, computers, phones, or printing onto paper and other surfaces.
  • Understanding colour models and how to use them effectively can help to ensure consistent and accurate colour reproduction across different media.
  • In addition to the colour models mentioned in the text, there are many other models that are used in specific contexts, such as the Lab colour model used in printing, or the LCH colour model used in digital image processing.
  • Widely used colour models include:

A colour model is a way to:

  • Make sense of colour in relation to human vision, to the world around us and to different media and technologies.
  • Understand the relationship of colours to one another.
  • Understand how to mix a particular colour from other colours to produce predictable results.
  • Specify colours using names, codes, notation, equations etc.
  • Organise and use colour for different purposes.
  • Use colours in predictable and repeatable ways.
  • Work out systems and rules for mixing and using different media (light, pigments, inks).
  • Create colour palettes, gamuts and colour guides.
About brightness and colour models

About colour theory

Colour theories underpin colour management by seeking to explain how human beings perceive colour and establish the rational basis for practical how-to methods for managing colour in different situations.

A system of colour management may be associated with:

The aspect of colour theory concerned with the human perception of colour aims to answer questions about:

  • How our eyes register colour when exposed to light.
  • The way our eyes and brains work together to produce the complex colour perceptions that make up the visible world.
  • The part of the electromagnetic spectrum that is related to colour and how our eyes respond to different wavelengths of light.
  • The fact that red, green and blue lights combined in different proportions can produce the impression of all the colours of the visible spectrum.
  • The way colours appear in different situations such as in low or bright light and under artificial lighting.
  • Human responses to different combinations of colour such as analogous, complementary and contrasting colours.
  • The differences between the scientific, technical and creative understandings and descriptions of colour.
  • Understanding the differences between:
    • The way our eyes see colour
    • Light and colour in the world around us
    • The colour of opaque objects and surfaces
    • The colour of transparent media
    • Colour on TVs, computers and phone screens
    • Colour in printed images

The aspect of colour theory concerned with how-to methods for managing colour in different situations aims to answer questions about:

  • The differences between mixing coloured lights, pigment or inks.
  • Mixing and managing ranges (gamuts) of colours in logical, predictable and repeatable ways.
  • Identifying and mixing particular colours in predictable and repeatable ways.
  • Specifying colours using names, codes, notation, equations etc.
  • The difference between additive and subtractive colour mixing.
  • Systems and rules for mixing different and applying them to different materials such as fabrics, interiors and vehicles.
  • Creating colour palettes, gamuts and colour guides.
  • Managing the consistent reproduction of digital colour from start to finish.

Distinct colour theories are evident in:


About the HSB colour model

The HSB colour model is an additive colour model used to mix light. Subtractive colour models are used to mix pigments and inks.

  • The only difference between HSB and RGB colour models is the way colours are represented in terms of colour notation and dealt with in software and apps.
  • Both the HSB and RGB colour models deal with how to mix red, green and blue light to produce other colours.
  • HSB is popular because it provides an easy way to select and adjust colours when using applications such as Adobe Creative Cloud for design, photography or web development.
  • The HSB colour model can be used to describe any colour on a TV, computer or phone.

In the HSB colour model:

  • Hue refers to the property of light by which the colour of an object is classified as similar to red, yellow, green or blue and is measured as a location on the standard colour wheel and expressed in degrees between 0 and 360.
  • Saturation refers to the intensity of colour and is measured between a fully saturated colour (100%) and an unsaturated colour that appears dull and washed out until all colour disappears leaving only a monochromatic grey tone (0%).
    • A fully saturated colour is produced by a single wavelength or a narrow band of wavelengths.
    • On HSB colour wheels, saturation is usually shown to increase from the centre to the circumference.
  • Brightness (colour brightness) refers to the perceived amount of light emitted by a colour and is measured as a percentage from 100% (fully lit) to 0% (no light emitted).
    • As the brightness of a fully saturated hue decreases it appears progressively darker.

About brightness, intensity and amplitude

In this resource:

About colour brightness & light intensity