Reflection & Refraction in a Raindrop
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This is one of a set of almost 40 diagrams exploring Rainbows.
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Description
Reflection & Refraction in a Raindrop
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About the diagram
Overview of raindrops
An idealized raindrop forms a sphere. These are the ones that are favoured when drawing diagrams of both raindrops and rainbows because they suggest that when light, air and water droplets interact they produce predictable and replicable outcomes.
- In real-life, full-size raindrops don’t form perfect spheres because they are composed of water which is fluid and held together solely by surface tension.
- In normal atmospheric conditions, the air a raindrop moves through is itself in constant motion, and, even at a cubic metre scale or smaller, is composed of areas at slightly different temperatures and pressure.
- As a result of turbulence, a raindrop is rarely in free-fall because it is buffeted by the air around it, accelerating or slowing as conditions change from moment to moment.
- The more spherical raindrops are, the better defined is the rainbow they produce because each droplet affects incoming sunlight in a consistent way. The result is stronger colours and more defined arcs.
Real-life raindrops
- Raindrops start to form high in the atmosphere around tiny particles called condensation nuclei — these can be composed of particles of dust and smoke or fragments of airborne salt left over when seawater evaporates.
- Raindrops form around condensation nuclei as water vapour cools producing clouds of microscopic droplets each of which is held together by surface tension and starts off roughly spherical.
- Surface tension is the tendency of liquids to shrink to the minimum surface area possible as their molecules cohere to one another.
- At water-air interfaces, the surface tension that holds water molecules together results from the fact that they are attracted to one another rather than to the nitrogen, oxygen, argon or carbon dioxide molecules also present in the atmosphere.
- As clouds of water droplets begin to form, they are between 0.0001 and 0.005 centimetres in diameter.
- As soon as droplets form they start to collide with one another. As larger droplets bump into other smaller droplets they increase in size — this is called coalescence.
- Once droplets are big and heavy enough they begin to fall and continue to grow. Droplets can be thought to be raindrops once they reach 0.5mm in diameter.
- Sometimes, gusts of wind (updraughts) force raindrops back into the clouds and coalescence starts over.
- As full-size raindrops fall they lose some of their roundness, the bottom flattens out because of wind resistance whilst the top remains rounded.
- Large raindrops are the least stable, so once a raindrop is over 4 millimetres it may break apart to form smaller more regularly shaped drops.
- In general terms, raindrops are different sizes for two primary reasons, initial differences in particle (condensation nuclei) size and different rates of coalescence.
- As raindrops near the ground, the biggest are the ones that bump into and coalesce with the most neighbours.
The laws of reflection and refraction
- Primary rainbows form when incident light strikes raindrops above their horizontal axis reflecting once off the inside before exiting towards an observer.
- Incident light that strikes raindrops below their horizontal axis and reflects once on the inside before exiting, directs light upwards away from an observer.
- Secondary rainbows form when incident light strikes raindrops below their horizontal axis reflecting twice off the inside before exiting downwards.
- The Law of reflection deals with the angles of incidence and reflection when light strikes and bounces back off a surface and can be used for calculations relating to the curved surfaces of raindrops.
- Remember that the law of reflection states that the angle of incidence always equals the angle of reflection for a mirror-like (specular) surface.
- The Law of Refraction (Snell’s law) deals with the changes in the speed and direction of incident light as it crosses the boundaries between air and a raindrop and then between a raindrop and the surrounding air.
About the diagram
- The diagram shows an incident ray of white light striking a raindrop.
- The path of a red ray is traced through the raindrop as reflection and refraction cause it to be deflected back towards the observer.
- Only the path of a red ray is shown because light of other wavelengths is refracted at slightly different angles.
- At the point of impact of the incident ray, light crosses the boundary and is refracted towards the normal. Notice that a proportion of light reflects back off the surface.
- When the ray strikes the far side of the droplet, the ray is reflected back into the droplet, with the angle of incidence on the surface being the same as the angle of reflection. Notice that a proportion of light exits the droplet at this point.
- When the ray strikes the surface for the third time the ray undergoes refraction again as it crosses the boundary. A proportion of light reflects back off the inside surface.
- Because a proportion of the light goes off in other directions in the course of reflection and refraction, the ray loses intensity before it becomes visible to the observer. Anywhere between 2% and 98% can be lost in the process.
Some key terms
The angle of incidence refers to the angle at which incoming light strikes a surface and is measured between a ray of incoming light and an imaginary line called the normal.
- In optics, the normal is a line drawn on a ray diagram perpendicular to, so at a right angle to (900), the boundary between two media.
- The angle at which incident light from the Sun or a light bulb strikes a surface can affect the outcome. For instance, when incident light hits a mirror, the angle of incidence determines the angle of reflection.
The angle of reflection is the angle between the incident light ray and the reflected light ray, both measured from an imaginary line called the normal.
- According to the law of reflection, the angle of incidence (the angle between the incident ray and the normal) is always equal to the angle of reflection.
- The angle of reflection is measured between the reflected ray of light and an imaginary line perpendicular to the surface, known as the normal.
- In optics, the normal is a straight line drawn on a ray-tracing diagram at a 90º angle (perpendicular) to the boundary where two different media meet.
- If the boundary between two media is curved, the normal is drawn perpendicular to the tangent to that point on the boundary.
- Reflection can be diffuse (when light reflects off rough surfaces) or specular (in the case of smooth, shiny surfaces), affecting the direction of reflected rays.
The angle of reflection measures the angle at which reflected light bounces off a surface.
- The angle of reflection is measured between a ray of light which has been reflected off a surface and an imaginary line called the normal.
- In optics, the normal is a line drawn on a ray diagram perpendicular to, so at a right angle to (900), to the boundary between two media.
- If the boundary between the media is curved then the normal is drawn perpendicular to the boundary.
The angle of incidence measures the angle at which incoming light strikes a surface.
- When light is travelling towards something it is said to be incident to that surface or object.
- The angle of incidence is measured between a ray of incoming light and an imaginary line called the normal.
- In optics, the normal is a line drawn on a ray diagram perpendicular to, so at a right angle to (900), the boundary between two media.
- Incident light may have travelled from the Sun or a man-made source or may have already been reflected off another surface such as a mirror.
- When incident light strikes a surface or object it may undergo absorption, reflection, refraction, transmission or any combination of these optical effects.
The angle of incidence measures the angle at which incoming light strikes a surface.
- The angle of incidence is measured between a ray of incoming light and an imaginary line called the normal.
- In optics, the normal is a line drawn on a ray diagram perpendicular to, so at a right angle to (900), the boundary between two media.
- If the boundary between the media is curved, then the normal is drawn at a tangent to the boundary.
If one line is normal to another, then it is at right angles. So in geometry, the normal is a line drawn perpendicular to and intersecting another line.
In optics, the normal is an imaginary line drawn on a ray diagram perpendicular to, so at a right angle to (900), to the boundary between two media.
- Light travels in a straight line through a vacuum or a transparent medium such as air, glass, or still water.
- If light encounters a force, an obstacle or interacts with an object, a variety of optical phenomena may take place including absorption, dispersion, diffraction, polarization, reflection, refraction, scattering or transmission.
- Optics treats light as a collection of rays that travel in straight lines and calculates the way in which they change direction (deviate) when encountering different optical phenomena.
- When the normal is drawn on a ray diagram, it provides a reference against which the amount of deviation of the ray can be shown.
- The normal is always drawn at right angles to a ray of incident light at the point where it arrives at the boundary with a transparent medium.
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